vector2

类位于 InfEngine.math

描述

二维向量,包含 x 和 y 分量。

description

vector2 表示具有 xy 分量的二维向量,在引擎中用于二维位置、方向、UV 坐标和屏幕空间计算。

支持标准算术运算——对向量进行加、减、乘、除运算或按标量缩放。工具方法提供常用操作:magnitude()sqr_magnitude() 计算长度,normalize() 转换为单位向量,dot() 计算点积用于投影,distance() 计算间距,lerp() 进行插值,angle() 测量方向之间的旋转角度。

静态常量如 vector2.zerovector2.onevector2.upvector2.right 提供对常用值的快速访问,无需每次构造新实例。

属性

名称 类型 描述
zero Vector2 Vector2(0, 0)。 (只读)
one Vector2 Vector2(1, 1)。 (只读)
up Vector2 Vector2(0, 1)。 (只读)
down Vector2 Vector2(0, -1)。 (只读)
left Vector2 Vector2(-1, 0)。 (只读)
right Vector2 Vector2(1, 0)。 (只读)
positive_infinity Vector2 Shorthand for writing vector2(inf, inf). (只读)
negative_infinity Vector2 Shorthand for writing vector2(-inf, -inf). (只读)

properties

静态方法

方法 描述
static vector2.angle(a: Vector2, b: Vector2) → float 计算两个向量之间的角度。
static vector2.clamp_magnitude(v: Vector2, max_length: float) → Vector2 Return a copy of the vector with its magnitude clamped.
static vector2.cross(a: Vector2, b: Vector2) → float Return the 2D cross product (z-component of 3D cross).
static vector2.distance(a: Vector2, b: Vector2) → float 计算两点之间的距离。
static vector2.dot(a: Vector2, b: Vector2) → float 计算两个向量的点积。
static vector2.lerp(a: Vector2, b: Vector2, t: float) → Vector2 在两个向量之间线性插值。
static vector2.lerp_unclamped(a: Vector2, b: Vector2, t: float) → Vector2 Linearly interpolate between two vectors without clamping t.
static vector2.max(a: Vector2, b: Vector2) → Vector2 Return a vector made from the largest components of two vectors.
static vector2.min(a: Vector2, b: Vector2) → Vector2 Return a vector made from the smallest components of two vectors.
static vector2.move_towards(current: Vector2, target: Vector2, max_delta: float) → Vector2 Move current towards target by at most max_delta.
static vector2.normalize(v: Vector2) → Vector2 将此向量单位化。
static vector2.perpendicular(v: Vector2) → Vector2 Return the 2D vector perpendicular to this vector.
static vector2.reflect(direction: Vector2, normal: Vector2) → Vector2 Reflect a vector off the surface defined by a normal.
static vector2.scale(a: Vector2, b: Vector2) → Vector2 Multiply two vectors component-wise.
static vector2.signed_angle(a: Vector2, b: Vector2) → float Return the signed angle in degrees between two vectors.
static vector2.smooth_damp(current: Vector2, target: Vector2, current_velocity: Vector2, smooth_time: float, max_speed: float, delta_time: float) → Vector2 Gradually change a vector towards a desired goal over time.
static vector2.magnitude(v: Vector2) → float 向量的长度。
static vector2.sqr_magnitude(v: Vector2) → float 向量长度的平方。

static_methods

示例

example

from InfEngine.math import vector2

# 构造向量
pos = vector2(3.0, 4.0)
target = vector2(10.0, 0.0)

# 算术运算
offset = vector2(target.x - pos.x, target.y - pos.y)
scaled = vector2(offset.x * 0.5, offset.y * 0.5)

# 长度与距离
length = vector2.magnitude(pos)           # 5.0
dist = vector2.distance(pos, target)

# 归一化为单位方向
direction = vector2.normalize(offset)

# 点积与角度
dot = vector2.dot(pos, target)
angle = vector2.angle(pos, target)

# 两点之间平滑插值
mid = vector2.lerp(pos, target, 0.5)

另请参阅

see_also