require_component¶
function in InfEngine.components
Description¶
Declare that a component requires other component types.
Example::
@require_component(Rigidbody, Collider)
class PhysicsController(InfComponent): ...
description
Ensures that required component types are automatically added when this component is attached to a GameObject. If the required components are not already present, the engine adds them.
This prevents runtime errors caused by missing dependencies and is equivalent to Unity's [RequireComponent] attribute.
Example¶
example
from InfEngine import InfComponent
from InfEngine.components import require_component
from InfEngine.rendering import MeshRenderer
@require_component(MeshRenderer)
class HealthBar(InfComponent):
"""Requires a MeshRenderer — one is added automatically if missing."""
def start(self):
renderer = self.get_component(MeshRenderer)
renderer.material.set_color("_Color", (0, 1, 0))