ToneMappingEffect

class in InfEngine.renderstack

Inherits from: FullScreenEffect

Description

HDR-to-LDR tone mapping post-processing effect.

Should be the last effect in the post-process chain so that bloom and other HDR effects can operate on the full dynamic range.

description

Properties

Name Type Description
mode ToneMappingMode (read-only)
exposure float (read-only)
gamma float (read-only)

properties

Public Methods

Method Description
set_params_dict(params)
get_shader_list() → List[str]
setup_passes(graph: 'RenderGraph', bus: 'ResourceBus') → None Inject the tonemapping pass into the render graph.

public_methods

Example

# TODO: Add example for ToneMappingEffect

example

See Also

see_also