BloomEffect

class in InfEngine.renderstack

Inherits from: FullScreenEffect

Description

Unity-aligned Bloom post-processing effect.

Uses a progressive downsample/upsample chain with soft threshold and scatter-based diffusion, matching Unity URP's Bloom implementation.

description

Properties

Name Type Description
threshold float (read-only)
intensity float (read-only)
scatter float (read-only)
clamp float (read-only)
tint_r float (read-only)
tint_g float (read-only)
tint_b float (read-only)
max_iterations int (read-only)

properties

Public Methods

Method Description
get_shader_list() → List[str]
setup_passes(graph: 'RenderGraph', bus: 'ResourceBus') → None Inject all bloom passes into the render graph.

public_methods

Example

# TODO: Add example for BloomEffect

example

See Also

see_also