BloomEffect¶
class in InfEngine.renderstack
Inherits from: FullScreenEffect
Description¶
Unity-aligned Bloom post-processing effect.
Uses a progressive downsample/upsample chain with soft threshold and scatter-based diffusion, matching Unity URP's Bloom implementation.
description
Properties¶
| Name | Type | Description |
|---|---|---|
| threshold | float |
(read-only) |
| intensity | float |
(read-only) |
| scatter | float |
(read-only) |
| clamp | float |
(read-only) |
| tint_r | float |
(read-only) |
| tint_g | float |
(read-only) |
| tint_b | float |
(read-only) |
| max_iterations | int |
(read-only) |
properties
Public Methods¶
| Method | Description |
|---|---|
get_shader_list() → List[str] |
|
setup_passes(graph: 'RenderGraph', bus: 'ResourceBus') → None |
Inject all bloom passes into the render graph. |
public_methods
Example¶
example
See Also¶
see_also