KeyCode¶
class in InfEngine.input
Description¶
Key code constants for keyboard input.
description
KeyCode defines integer constants for every keyboard key and mouse button. Pass these values to Input methods such as Input.get_key(), Input.get_key_down(), and Input.get_key_up() to query specific key states.
Common groups include letter keys (A–Z), digit keys (ALPHA0–ALPHA9), function keys (F1–F12), arrow keys, modifier keys (Shift, Control, Alt), and numpad keys.
Properties¶
| Name | Type | Description |
|---|---|---|
| NONE | int |
(read-only) |
| BACKSPACE | int |
(read-only) |
| TAB | int |
(read-only) |
| RETURN | int |
(read-only) |
| ESCAPE | int |
(read-only) |
| SPACE | int |
(read-only) |
| DELETE | int |
(read-only) |
| ALPHA0 | int |
(read-only) |
| ALPHA1 | int |
(read-only) |
| ALPHA2 | int |
(read-only) |
| ALPHA3 | int |
(read-only) |
| ALPHA4 | int |
(read-only) |
| ALPHA5 | int |
(read-only) |
| ALPHA6 | int |
(read-only) |
| ALPHA7 | int |
(read-only) |
| ALPHA8 | int |
(read-only) |
| ALPHA9 | int |
(read-only) |
| A | int |
(read-only) |
| B | int |
(read-only) |
| C | int |
(read-only) |
| D | int |
(read-only) |
| E | int |
(read-only) |
| F | int |
(read-only) |
| G | int |
(read-only) |
| H | int |
(read-only) |
| I | int |
(read-only) |
| J | int |
(read-only) |
| K | int |
(read-only) |
| L | int |
(read-only) |
| M | int |
(read-only) |
| N | int |
(read-only) |
| O | int |
(read-only) |
| P | int |
(read-only) |
| Q | int |
(read-only) |
| R | int |
(read-only) |
| S | int |
(read-only) |
| T | int |
(read-only) |
| U | int |
(read-only) |
| V | int |
(read-only) |
| W | int |
(read-only) |
| X | int |
(read-only) |
| Y | int |
(read-only) |
| Z | int |
(read-only) |
| F1 | int |
(read-only) |
| F2 | int |
(read-only) |
| F3 | int |
(read-only) |
| F4 | int |
(read-only) |
| F5 | int |
(read-only) |
| F6 | int |
(read-only) |
| F7 | int |
(read-only) |
| F8 | int |
(read-only) |
| F9 | int |
(read-only) |
| F10 | int |
(read-only) |
| F11 | int |
(read-only) |
| F12 | int |
(read-only) |
| UP_ARROW | int |
(read-only) |
| DOWN_ARROW | int |
(read-only) |
| LEFT_ARROW | int |
(read-only) |
| RIGHT_ARROW | int |
(read-only) |
| LEFT_SHIFT | int |
(read-only) |
| RIGHT_SHIFT | int |
(read-only) |
| LEFT_CONTROL | int |
(read-only) |
| RIGHT_CONTROL | int |
(read-only) |
| LEFT_ALT | int |
(read-only) |
| RIGHT_ALT | int |
(read-only) |
| LEFT_COMMAND | int |
(read-only) |
| RIGHT_COMMAND | int |
(read-only) |
| KEYPAD0 | int |
(read-only) |
| KEYPAD1 | int |
(read-only) |
| KEYPAD2 | int |
(read-only) |
| KEYPAD3 | int |
(read-only) |
| KEYPAD4 | int |
(read-only) |
| KEYPAD5 | int |
(read-only) |
| KEYPAD6 | int |
(read-only) |
| KEYPAD7 | int |
(read-only) |
| KEYPAD8 | int |
(read-only) |
| KEYPAD9 | int |
(read-only) |
| KEYPAD_PERIOD | int |
(read-only) |
| KEYPAD_DIVIDE | int |
(read-only) |
| KEYPAD_MULTIPLY | int |
(read-only) |
| KEYPAD_MINUS | int |
(read-only) |
| KEYPAD_PLUS | int |
(read-only) |
| KEYPAD_ENTER | int |
(read-only) |
| MINUS | int |
(read-only) |
| EQUALS | int |
(read-only) |
| LEFT_BRACKET | int |
(read-only) |
| RIGHT_BRACKET | int |
(read-only) |
| BACKSLASH | int |
(read-only) |
| SEMICOLON | int |
(read-only) |
| QUOTE | int |
(read-only) |
| BACKQUOTE | int |
(read-only) |
| COMMA | int |
(read-only) |
| PERIOD | int |
(read-only) |
| SLASH | int |
(read-only) |
| CAPS_LOCK | int |
(read-only) |
| INSERT | int |
(read-only) |
| HOME | int |
(read-only) |
| END | int |
(read-only) |
| PAGE_UP | int |
(read-only) |
| PAGE_DOWN | int |
(read-only) |
| PRINT_SCREEN | int |
(read-only) |
| SCROLL_LOCK | int |
(read-only) |
| PAUSE | int |
(read-only) |
| NUM_LOCK | int |
(read-only) |
properties
Example¶
example
from InfEngine import InfComponent
from InfEngine.input import Input, KeyCode
from InfEngine.math import vector3
class KeyCodeDemo(InfComponent):
def update(self):
# WASD movement
move = vector3.zero
if Input.get_key(KeyCode.W):
move += vector3.forward
if Input.get_key(KeyCode.S):
move -= vector3.forward
if Input.get_key(KeyCode.A):
move -= vector3.right
if Input.get_key(KeyCode.D):
move += vector3.right
self.transform.translate(move * 5.0 * self.time.delta_time)
# Action keys
if Input.get_key_down(KeyCode.SPACE):
Debug.log("Jump")
if Input.get_key_down(KeyCode.ESCAPE):
Debug.log("Pause")
# Number keys for item selection
for i in range(10):
code = getattr(KeyCode, f"ALPHA{i}")
if Input.get_key_down(code):
Debug.log(f"Selected slot {i}")
See Also¶
see_also
- Input — reads key states using KeyCode values