Time¶
class in InfEngine.timing
Description¶
Provides access to time information for the current frame.
description
Properties¶
| Name | Type | Description |
|---|---|---|
| time | float |
The time in seconds since the start of the game. (read-only) |
| delta_time | float |
The time in seconds since the last frame. (read-only) |
| unscaled_time | float |
The unscaled time in seconds since the start of the game. (read-only) |
| unscaled_delta_time | float |
The unscaled time in seconds since the last frame. (read-only) |
| fixed_delta_time | float |
The interval in seconds at which physics and fixed updates are performed. (read-only) |
| fixed_time | float |
The time since the last fixed update. (read-only) |
| fixed_unscaled_time | float |
The unscaled time since the last fixed update. (read-only) |
| time_scale | float |
The scale at which time passes (1.0 = normal speed). (read-only) |
| frame_count | int |
The total number of frames rendered since the start of the game. (read-only) |
| realtime_since_startup | float |
The real time in seconds since the application started. (read-only) |
| maximum_delta_time | float |
The maximum time a frame can take before delta_time is clamped. (read-only) |
properties
Example¶
example
See Also¶
see_also