TextureHandle¶
class in InfEngine.rendergraph
Description¶
A handle to a transient texture resource in the render graph.
description
Constructors¶
| Signature | Description |
|---|---|
TextureHandle.__init__(name: str, format: Format, is_camera_target: bool = ..., size: Optional[Tuple[int, int]] = ..., size_divisor: int = ...) → None |
constructors
Properties¶
| Name | Type | Description |
|---|---|---|
| name | str |
(read-only) |
| format | Format |
(read-only) |
| is_camera_target | bool |
(read-only) |
| size | Optional[Tuple[int, int]] |
(read-only) |
| size_divisor | int |
(read-only) |
| is_depth | bool |
Returns True if this texture uses a depth format. (read-only) |
properties
Operators¶
| Method | Returns |
|---|---|
__repr__() → str |
str |
__eq__(other: object) → bool |
bool |
__hash__() → int |
int |
operators
Example¶
example
See Also¶
see_also