vector2¶
class in Infernux.math
Description¶
A representation of 2D vectors and points.
description
Properties¶
| Name | Type | Description |
|---|---|---|
| zero | Vector2 |
Shorthand for writing vector2(0, 0). |
| one | Vector2 |
Shorthand for writing vector2(1, 1). |
| up | Vector2 |
Shorthand for writing vector2(0, 1). |
| down | Vector2 |
Shorthand for writing vector2(0, -1). |
| left | Vector2 |
Shorthand for writing vector2(-1, 0). |
| right | Vector2 |
Shorthand for writing vector2(1, 0). |
| positive_infinity | Vector2 |
Shorthand for writing vector2(inf, inf). |
| negative_infinity | Vector2 |
Shorthand for writing vector2(-inf, -inf). |
properties
Static Methods¶
| Method | Description |
|---|---|
static vector2.angle(a: Vector2, b: Vector2) → float |
Return the unsigned angle in degrees between two vectors. |
static vector2.clamp_magnitude(v: Vector2, max_length: float) → Vector2 |
Return a copy of the vector with its magnitude clamped. |
static vector2.cross(a: Vector2, b: Vector2) → float |
Return the 2D cross product (z-component of 3D cross). |
static vector2.distance(a: Vector2, b: Vector2) → float |
Return the distance between two points. |
static vector2.dot(a: Vector2, b: Vector2) → float |
Return the dot product of two vectors. |
static vector2.lerp(a: Vector2, b: Vector2, t: float) → Vector2 |
Linearly interpolate between two vectors. |
static vector2.lerp_unclamped(a: Vector2, b: Vector2, t: float) → Vector2 |
Linearly interpolate between two vectors without clamping t. |
static vector2.max(a: Vector2, b: Vector2) → Vector2 |
Return a vector made from the largest components of two vectors. |
static vector2.min(a: Vector2, b: Vector2) → Vector2 |
Return a vector made from the smallest components of two vectors. |
static vector2.move_towards(current: Vector2, target: Vector2, max_delta: float) → Vector2 |
Move current towards target by at most max_delta. |
static vector2.normalize(v: Vector2) → Vector2 |
Return the vector with a magnitude of 1. |
static vector2.perpendicular(v: Vector2) → Vector2 |
Return the 2D vector perpendicular to this vector. |
static vector2.reflect(direction: Vector2, normal: Vector2) → Vector2 |
Reflect a vector off the surface defined by a normal. |
static vector2.scale(a: Vector2, b: Vector2) → Vector2 |
Multiply two vectors component-wise. |
static vector2.signed_angle(a: Vector2, b: Vector2) → float |
Return the signed angle in degrees between two vectors. |
static vector2.smooth_damp(current: Vector2, target: Vector2, current_velocity: Vector2, smooth_time: float, max_speed: float, delta_time: float) → Vector2 |
Gradually change a vector towards a desired goal over time. |
static vector2.magnitude(v: Vector2) → float |
Return the length of the vector. |
static vector2.sqr_magnitude(v: Vector2) → float |
Return the squared length of the vector. |
static_methods
Example¶
example
See Also¶
see_also