UIButton¶
Inherits from: UISelectable
Description¶
A clickable button with visual state feedback.
Combines Image (background) and Text (label) capabilities.
Fires on_click when the user performs a full click (down + up).
Attributes:
label: Button label text.
font_size: Label font size in canvas pixels.
font_path: Optional font asset path.
label_color: Label text colour as [R, G, B, A].
text_align_h: Horizontal text alignment.
text_align_v: Vertical text alignment.
line_height: Line height multiplier.
letter_spacing: Extra letter spacing in pixels.
texture_path: Background image texture path.
background_color: Background fill colour as [R, G, B, A].
on_click_entries: Persistent click handlers (serialized).
Example::
class MyUI(InxComponent):
def start(self):
start_btn = GameObject.find("StartBtn")
if start_btn is None:
return
btn = start_btn.get_component(UIButton)
btn.on_click.add_listener(self.on_start)
def on_start(self):
print("Start clicked!")
description
Properties¶
| Name | Type | Description |
|---|---|---|
| label | str |
|
| font_size | float |
|
| font_path | str |
|
| label_color | list |
|
| text_align_h | TextAlignH |
|
| text_align_v | TextAlignV |
|
| line_height | float |
|
| letter_spacing | float |
|
| texture_path | str |
|
| background_color | list |
|
| on_click_entries | list |
|
| on_click | UIEvent |
The click event — call add_listener() to subscribe. (read-only) |
properties
Public Methods¶
| Method | Description |
|---|---|
on_pointer_click(event_data: PointerEventData) → None |
Internal — fires on_click and persistent entries on click. |
public_methods
Lifecycle Methods¶
| Method | Description |
|---|---|
awake() → None |
lifecycle_methods
Example¶
example
See Also¶
see_also