UICanvas¶
class in Infernux.ui
Inherits from: InxUIComponent
Description¶
Screen-space UI canvas — root container for all UI elements.
Defines a design reference resolution (default 1920x1080). At runtime the Game View scales from design resolution to actual viewport size so that all positions, sizes and font sizes adapt proportionally.
Attributes:
render_mode: ScreenOverlay or CameraOverlay.
sort_order: Rendering order (lower draws first).
target_camera_id: Camera GameObject ID (CameraOverlay mode only).
reference_width: Design reference width in pixels (default 1920).
reference_height: Design reference height in pixels (default 1080).
description
Properties¶
| Name | Type | Description |
|---|---|---|
| render_mode | RenderMode |
|
| sort_order | int |
|
| target_camera_id | int |
|
| reference_width | int |
|
| reference_height | int |
properties
Public Methods¶
| Method | Description |
|---|---|
invalidate_element_cache() → None |
Mark the cached element list as stale. |
iter_ui_elements() → Iterator[InxUIScreenComponent] |
Yield all screen-space UI components on child GameObjects (depth-first). |
raycast(canvas_x: float, canvas_y: float) → Optional[InxUIScreenComponent] |
Return the front-most element hit at (canvas_x, canvas_y), or None. |
raycast_all(canvas_x: float, canvas_y: float) → List[InxUIScreenComponent] |
Return all elements hit at the given point, front-to-back order. |
public_methods
Example¶
example
See Also¶
see_also