vector3

类位于 Infernux.math

描述

三维向量,包含 x、y 和 z 分量。

description

属性

名称 类型 描述
zero Vector3 Vector3(0, 0, 0)。
one Vector3 Vector3(1, 1, 1)。
up Vector3 Vector3(0, 1, 0)。
down Vector3 Vector3(0, -1, 0)。
left Vector3 Vector3(-1, 0, 0)。
right Vector3 Vector3(1, 0, 0)。
forward Vector3 Vector3(0, 0, 1)。
back Vector3 Vector3(0, 0, -1)。
positive_infinity Vector3 Shorthand for writing vector3(inf, inf, inf).
negative_infinity Vector3 Shorthand for writing vector3(-inf, -inf, -inf).

properties

静态方法

方法 描述
static vector3.angle(a: Vector3, b: Vector3) → float 计算两个向量之间的角度。
static vector3.clamp_magnitude(v: Vector3, max_length: float) → Vector3 Return a copy of the vector with its magnitude clamped.
static vector3.cross(a: Vector3, b: Vector3) → Vector3 计算两个向量的叉积。
static vector3.distance(a: Vector3, b: Vector3) → float 计算两点之间的距离。
static vector3.dot(a: Vector3, b: Vector3) → float 计算两个向量的点积。
static vector3.lerp(a: Vector3, b: Vector3, t: float) → Vector3 在两个向量之间线性插值。
static vector3.lerp_unclamped(a: Vector3, b: Vector3, t: float) → Vector3 Linearly interpolate between two vectors without clamping t.
static vector3.max(a: Vector3, b: Vector3) → Vector3 Return a vector made from the largest components of two vectors.
static vector3.min(a: Vector3, b: Vector3) → Vector3 Return a vector made from the smallest components of two vectors.
static vector3.move_towards(current: Vector3, target: Vector3, max_delta: float) → Vector3 Move current towards target by at most max_delta.
static vector3.normalize(v: Vector3) → Vector3 将此向量单位化。
static vector3.ortho_normalize(v1: Vector3, v2: Vector3, v3: Vector3) → Vector3 Make vectors normalized and orthogonal to each other.
static vector3.project(v: Vector3, on_normal: Vector3) → Vector3 Project a vector onto another vector.
static vector3.project_on_plane(v: Vector3, plane_normal: Vector3) → Vector3 Project a vector onto a plane defined by its normal.
static vector3.reflect(in_dir: Vector3, normal: Vector3) → Vector3 Reflect a vector off the plane defined by a normal.
static vector3.rotate_towards(current: Vector3, target: Vector3, max_radians: float, max_mag: float) → Vector3 Rotate current towards target, limited by max angle and magnitude.
static vector3.scale(a: Vector3, b: Vector3) → Vector3 Multiply two vectors component-wise.
static vector3.signed_angle(from_v: Vector3, to_v: Vector3, axis: Vector3) → float Return the signed angle in degrees between two vectors around an axis.
static vector3.slerp(a: Vector3, b: Vector3, t: float) → Vector3 Spherically interpolate between two vectors.
static vector3.slerp_unclamped(a: Vector3, b: Vector3, t: float) → Vector3 Spherically interpolate between two vectors without clamping t.
static vector3.smooth_damp(current: Vector3, target: Vector3, current_velocity: Vector3, smooth_time: float, max_speed: float, delta_time: float) → Vector3 Gradually change a vector towards a desired goal over time.
static vector3.magnitude(v: Vector3) → float 向量的长度。
static vector3.sqr_magnitude(v: Vector3) → float 向量长度的平方。

static_methods

示例

example

# TODO: Add example for vector3

另请参阅

see_also